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Every move by both sides as a diffuse field of color — no board. Color is a flowing medium: large, polygonal washes spread and overlap like ink and vermillion on damp paper. Color follows the degree of freedom of the moving piece: red (li, order) through to ink-black (wu wei, freedom).
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by NNL
One board. Two planes. Two paths to victory.
Xiangqi San Cai extends Chinese chess with a second, horizontal plane, joined to the first by fine threads — some visible, some not (Heaven and Human) — and with a new piece: the Giác Thân, who doesn't fight but instead slips into the enemy palace unnoticed, move by move. The name means “awakened body”: a way of acting through heightened awareness. Who wins first: the open confrontation of checkmate, or the silent infiltration?
Every piece carries its own degree of freedom, somewhere between strict order and unrestricted movement. The General remains forever immobile at the center, bound to the Human plane. The Giác Thân, by contrast, moves freely in all six directions between Heaven and Human, but cannot capture and is never eliminated on discovery — only frozen for a time, with a personal reserve of time deciding how many more such lapses it can afford. The river, meanwhile, remains a real threshold for every piece — nobody simply leaps across it.
Designed as a whole, not just a rulebook. The pieces carry their meaning in the material itself: from deeply cut, polished cinnabar relief to characters that only appear in raking light. The board itself shifts color and sound depending on how a game is played — bronze bells and fixed pitches on one side, sliding guqin tones and overtones on the other. The board listens.
Xiangqi (Chinese chess) is the East Asian sibling of Western chess. Two "armies" — Red and Black — face off on a board. You play Red. Instead of a king, each side defends a General. Once the General is trapped with no way out, the game ends — that's checkmate. Xiangqi San Cai adds a second, quieter path to victory: infiltration with the Giác Thân (more on that shortly).
The biggest difference from Western chess: pieces sit not in squares but on the intersections of lines — like in Go. Two features shape the board:
Xiangqi San Cai adds a second, horizontal plane: Ren 人 (the plane of Human, below, where the game begins) and Tian 天 (the plane of Heaven, above). Some pieces can move between the two, others can't.
Every piece carries its own "degree of freedom": how tightly it's bound to order and place, or how freely it may move.
The Giác Thân moves 1 point in any of six directions — including up/down between Ren and Tian. It cannot capture and cannot be captured either: if touched by an enemy piece, it's frozen for a few moves instead and loses time from its reserve (starting at a 3:00-minute equivalent). Once that reserve runs out, the next touch removes it from the game for good.
Its goal: slip into the enemy palace unnoticed and stay there for two of its own consecutive moves, untouched. Pull that off and you win by infiltration — without ever having threatened the General at all.
The rest of these rules (below, in detail) spell out every rule once more precisely — a reference to come back to once you've got the basics down.
You win in one of two ways:
Play takes place on two stacked planes: Ren (below, where the game begins) and Tian (above). Some pieces can move between the planes, others can't — noted for each piece below.
A threefold repetition does not end the game in a draw. Play continues on the Di plane 地 (Earth) — a single board, played like classical Xiangqi, with the pieces that were captured on Ren and Tian, set up on their classical starting squares, without the General. Each piece keeps its colour; no piece on Di has a degree of freedom beyond its classical move. Giác Thân is excluded from Di.
On Di, the Advisor may step 1 square in any direction, without the palace limit, and the Advisor and the Elephant may cross the river. A piece that reaches the enemy palace may also make one extra step in any direction inside that palace. A piece that stays in the enemy palace for two of its own consecutive moves wins the game.
Official Rulebook — full illustrated edition
Download the complete rulebook with movement diagrams, in English, German, Chinese or Vietnamese.
English (PDF) Deutsch (PDF) Chinese (PDF) Tiếng Việt (PDF)Video Introduction
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